![]() ![]() These updates are all roughly month-long chunks of work, but I don't want to publish any dates just yet. Modding support - so that the game can live on and get new stuff even if I'm not the one doing it.The final act of the campaign, again with about 3-4 missions.This is probably going to be the final big update, and it's just two things, but they're big ones: More tight stuff - balancing changes based on how things are going so far.More small stuff - more ruins events, more council tasks, more sector and planet quirks to push games in different directions, a few new technologies/perks.More big stuff - the second act of the campaign, with 3-4 new missions and corresponding new sector types and achievements. SLIPWAYS SANDBOV UPDATEWhile the first update focuses on small features that make the game better, the second one is all about content. I will be doing a poll soon to see which features are wanted the most, and I'm still reprioritizing stuff based on all your feedback.
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